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A game of Ten-Pin Bowling is divided into ten rounds (called "frames"). In a frame, each player is given two opportunities to knock down the skittle targets (called "pins"). He or she rolls the first ball at the pins. If the first ball knocks down all ten pins, it is called a "strike" and the frame is completed. When pins are left standing after the first ball, those that are knocked down are counted and then removed.

Then the player rolls a second ball and if the remaining pins are knocked down, it is called a "spare." There are bonuses for removing all the pins. If there is more than one player scheduled on a lane, play passes to the next player until all players have completed the frame. Then play continues with the next frame. The final or tenth frame of a game, may involve three balls. See Scoring below.

The ten pins are usually automatically set by machine into four rows which form an equilateral triangle where there are four pins on a side. There are four pins in the back row, then three, then two, and finally one in the front at the center of the lane. The pins are numbered one through ten, starting with one in front, and ending with ten in the back to the right. This serves to ease communication; one could say that the 4 and 7 pins were left standing.

Neighboring pins are set up 12 inches apart, measured from center to center. Obviously, due to the spacing of the pins and the size of the ball (about 8.6 inches in diameter), it is impossible for the ball to contact every pin. Therefore a tactical shot is required, which would result in a chain reaction of pin hitting pin. In an ideal shot, for a right-hander, the ball will contact only the 1, 3, 5 and 9 pins. (For a left-hander, the 1, 2, 5 and 8 pins).

In order to count, a pin must be knocked over entirely, or off the lane. In unlucky circumstances, a pin may wobble furiously, yet come to rest upright, thus not being scored. Alternatively, the pin may wobble furiously and the automatic pin machine picks up the pin as it wobbles. Again, it is not scored.

There are generally two primary styles of rolling the ball down the lane. Most newer players play by rolling the ball straight, hopefully into the 1-3 pocket for right-handed bowlers or the 1-2 pocket for left-handed bowlers. More experienced bowlers usually roll a hook, which means that they make the ball start out straight and then curve towards the pocket. To produce a hook the player needs to let go of the ball with his thumb first, then the middle and ring finger release almost simultaneously.

This gives the bowling ball its spin needed for the hook. If the player is right-handed, an ideal position of the thumb after letting go of the ball is "10 o'clock", meaning that the thumb has gone from 12 to 10, as looking at a clock. The corresponding position for left-handed players is 2 o'clock. Of course there are innumerable variations in style and technique and the position of the thumb can vary from person to person. Lab research has shown that the ideal shot will enter the pocket at an angle of 6 degrees with respect to the lane boards, which means that a straight ball should be thrown from the side of the lane, near the gutter.

The conventional bowling styles use either a four or five step approach beginning 8 to 16 feet behind the foul line. Some extremely young or physically challenged players may use both hands to swing the ball forward from in between their legs. This kind of style has the bowler start close to the foul line, and is called "Granny style".

There are systematic ways of using the lane arrow marks and approach dots to make it easier to hit the pocket to get strikes, and for making spares. Focusing on these targeting guides helps eliminate fear of the gutters.



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